As per the comment above, if it is correct, cs 1.6 uses MDH 100% to convert hip fire sensitivity to zoomed in sensitivity for scoped weapons (which is different to how cs go does it). Which is converting my awp zoomed in sensitivity via the zoom_sensitivity_ ratio variable. So that is one problem solved, but I still have another. The reason why I used 75% percent value for MDH is that as I understand CS GO uses the same value and method to convert zoom sens for scoped weapons and I am quite used to CS GO as I played it for a long time.
I used the MDH 75% method to convert hip fire sens of 1.625 and arrived at value of 1.331413 and this feels quite good for me. As I understand 1.6 has a different fov to cs go so cm/360 method did not feel quite right for me. In counter strike 1.6, I use a resolution of 720 by 576. I want to convert these values to counter strike 1.6.
My cs go sensitivity is 1.625 and zoom_sensitivity_ratio is 1.